/* This notice must be untouched at all times.

wz_jsgraphics.js    v. 3.05
The latest version is available at
http://www.walterzorn.com
or http://www.devira.com
or http://www.walterzorn.de

Copyright (c) 2002-2009 Walter Zorn. All rights reserved.
Created 3. 11. 2002 by Walter Zorn (Web: http://www.walterzorn.com )
Last modified: 2. 2. 2009

Performance optimizations for Internet Explorer
by Thomas Frank and John Holdsworth.
fillPolygon method implemented by Matthieu Haller.

High Performance JavaScript Graphics Library.
Provides methods
- to draw lines, rectangles, ellipses, polygons
        with specifiable line thickness,
- to fill rectangles, polygons, ellipses and arcs
- to draw text.
NOTE: Operations, functions and branching have rather been optimized
to efficiency and speed than to shortness of source code.

LICENSE: LGPL

This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License (LGPL) as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA,
or see http://www.gnu.org/copyleft/lesser.html
*/


var jg_ok, jg_ie, jg_fast, jg_dom, jg_moz;


function _chkDHTM(wnd, x, i)
// Under XUL, owner of 'document' must be specified explicitly
{
        x = wnd.document.body || null;
        jg_ie = x && typeof x.insertAdjacentHTML != "undefined" && wnd.document.createElement;
        jg_dom = (x && !jg_ie &&
                typeof x.appendChild != "undefined" &&
                typeof wnd.document.createRange != "undefined" &&
                typeof (i = wnd.document.createRange()).setStartBefore != "undefined" &&
                typeof i.createContextualFragment != "undefined");
        jg_fast = jg_ie && wnd.document.all && !wnd.opera;
        jg_moz = jg_dom && typeof x.style.MozOpacity != "undefined";
        jg_ok = !!(jg_ie || jg_dom);
}

function _pntCnvDom()
{
        var x = this.wnd.document.createRange();
        x.setStartBefore(this.cnv);
        x = x.createContextualFragment(jg_fast? this._htmRpc() : this.htm);
        if(this.cnv) this.cnv.appendChild(x);
        this.htm = "";
}

function _pntCnvIe()
{
        if(this.cnv) this.cnv.insertAdjacentHTML("BeforeEnd", jg_fast? this._htmRpc() : this.htm);
        this.htm = "";
}

function _pntDoc()
{
        this.wnd.document.write(jg_fast? this._htmRpc() : this.htm);
        this.htm = '';
}

function _pntN()
{
        ;
}

function _mkDiv(x, y, w, h)
{
        this.htm += '<div style="position:absolute;'+
                'left:' + x + 'px;'+
                'top:' + y + 'px;'+
                'width:' + w + 'px;'+
                'height:' + h + 'px;'+
                'clip:rect(0,'+w+'px,'+h+'px,0);'+
                'background-color:' + this.color +
                (!jg_moz? ';overflow:hidden' : '')+
                ';"><\/div>';
}

function _mkDivIe(x, y, w, h)
{
        this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';';
}

function _mkDivPrt(x, y, w, h)
{
        this.htm += '<div style="position:absolute;'+
                'border-left:' + w + 'px solid ' + this.color + ';'+
                'left:' + x + 'px;'+
                'top:' + y + 'px;'+
                'width:0px;'+
                'height:' + h + 'px;'+
                'clip:rect(0,'+w+'px,'+h+'px,0);'+
                'background-color:' + this.color +
                (!jg_moz? ';overflow:hidden' : '')+
                ';"><\/div>';
}

var _regex =  /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g;
function _htmRpc()
{
        return this.htm.replace(
                _regex,
                '<div style="overflow:hidden;position:absolute;background-color:'+
                '$1;left:$2px;top:$3px;width:$4px;height:$5px"></div>\n');
}

function _htmPrtRpc()
{
        return this.htm.replace(
                _regex,
                '<div style="overflow:hidden;position:absolute;background-color:'+
                '$1;left:$2px;top:$3px;width:$4px;height:$5px;border-left:$4px solid $1"></div>\n');
}

function _mkLin(x1, y1, x2, y2)
{
        if(x1 > x2)
        {
                var _x2 = x2;
                var _y2 = y2;
                x2 = x1;
                y2 = y1;
                x1 = _x2;
                y1 = _y2;
        }
        var dx = x2-x1, dy = Math.abs(y2-y1),
        x = x1, y = y1,
        yIncr = (y1 > y2)? -1 : 1;

        if(dx >= dy)
        {
                var pr = dy<<1,
                pru = pr - (dx<<1),
                p = pr-dx,
                ox = x;
                while(dx > 0)
                {--dx;
                        ++x;
                        if(p > 0)
                        {
                                this._mkDiv(ox, y, x-ox, 1);
                                y += yIncr;
                                p += pru;
                                ox = x;
                        }
                        else p += pr;
                }
                this._mkDiv(ox, y, x2-ox+1, 1);
        }

        else
        {
                var pr = dx<<1,
                pru = pr - (dy<<1),
                p = pr-dy,
                oy = y;
                if(y2 <= y1)
                {
                        while(dy > 0)
                        {--dy;
                                if(p > 0)
                                {
                                        this._mkDiv(x++, y, 1, oy-y+1);
                                        y += yIncr;
                                        p += pru;
                                        oy = y;
                                }
                                else
                                {
                                        y += yIncr;
                                        p += pr;
                                }
                        }
                        this._mkDiv(x2, y2, 1, oy-y2+1);
                }
                else
                {
                        while(dy > 0)
                        {--dy;
                                y += yIncr;
                                if(p > 0)
                                {
                                        this._mkDiv(x++, oy, 1, y-oy);
                                        p += pru;
                                        oy = y;
                                }
                                else p += pr;
                        }
                        this._mkDiv(x2, oy, 1, y2-oy+1);
                }
        }
}


function _mkLin2D(x1, y1, x2, y2)
{
        if(x1 > x2)
        {
                var _x2 = x2;
                var _y2 = y2;
                x2 = x1;
                y2 = y1;
                x1 = _x2;
                y1 = _y2;
        }
        var dx = x2-x1, dy = Math.abs(y2-y1),
        x = x1, y = y1,
        yIncr = (y1 > y2)? -1 : 1;

        var s = this.stroke;
        if(dx >= dy)
        {
                if(dx > 0 && s-3 > 0)
                {
                        var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;
                        _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
                }
                else var _s = s;
                var ad = Math.ceil(s/2);

                var pr = dy<<1,
                pru = pr - (dx<<1),
                p = pr-dx,
                ox = x;
                while(dx > 0)
                {--dx;
                        ++x;
                        if(p > 0)
                        {
                                this._mkDiv(ox, y, x-ox+ad, _s);
                                y += yIncr;
                                p += pru;
                                ox = x;
                        }
                        else p += pr;
                }
                this._mkDiv(ox, y, x2-ox+ad+1, _s);
        }

        else
        {
                if(s-3 > 0)
                {
                        var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;
                        _s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
                }
                else var _s = s;
                var ad = Math.round(s/2);

                var pr = dx<<1,
                pru = pr - (dy<<1),
                p = pr-dy,
                oy = y;
                if(y2 <= y1)
                {
                        ++ad;
                        while(dy > 0)
                        {--dy;
                                if(p > 0)
                                {
                                        this._mkDiv(x++, y, _s, oy-y+ad);
                                        y += yIncr;
                                        p += pru;
                                        oy = y;
                                }
                                else
                                {
                                        y += yIncr;
                                        p += pr;
                                }
                        }
                        this._mkDiv(x2, y2, _s, oy-y2+ad);
                }
                else
                {
                        while(dy > 0)
                        {--dy;
                                y += yIncr;
                                if(p > 0)
                                {
                                        this._mkDiv(x++, oy, _s, y-oy+ad);
                                        p += pru;
                                        oy = y;
                                }
                                else p += pr;
                        }
                        this._mkDiv(x2, oy, _s, y2-oy+ad+1);
                }
        }
}

function _mkLinDott(x1, y1, x2, y2)
{
        if(x1 > x2)
        {
                var _x2 = x2;
                var _y2 = y2;
                x2 = x1;
                y2 = y1;
                x1 = _x2;
                y1 = _y2;
        }
        var dx = x2-x1, dy = Math.abs(y2-y1),
        x = x1, y = y1,
        yIncr = (y1 > y2)? -1 : 1,
        drw = true;
        if(dx >= dy)
        {
                var pr = dy<<1,
                pru = pr - (dx<<1),
                p = pr-dx;
                while(dx > 0)
                {--dx;
                        if(drw) this._mkDiv(x, y, 1, 1);
                        drw = !drw;
                        if(p > 0)
                        {
                                y += yIncr;
                                p += pru;
                        }
                        else p += pr;
                        ++x;
                }
        }
        else
        {
                var pr = dx<<1,
                pru = pr - (dy<<1),
                p = pr-dy;
                while(dy > 0)
                {--dy;
                        if(drw) this._mkDiv(x, y, 1, 1);
                        drw = !drw;
                        y += yIncr;
                        if(p > 0)
                        {
                                ++x;
                                p += pru;
                        }
                        else p += pr;
                }
        }
        if(drw) this._mkDiv(x, y, 1, 1);
}

function _mkOv(left, top, width, height)
{
        var a = (++width)>>1, b = (++height)>>1,
        wod = width&1, hod = height&1,
        cx = left+a, cy = top+b,
        x = 0, y = b,
        ox = 0, oy = b,
        aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
        st = (aa2>>1)*(1-(b<<1)) + bb2,
        tt = (bb2>>1) - aa2*((b<<1)-1),
        w, h;
        while(y > 0)
        {
                if(st < 0)
                {
                        st += bb2*((x<<1)+3);
                        tt += bb4*(++x);
                }
                else if(tt < 0)
                {
                        st += bb2*((x<<1)+3) - aa4*(y-1);
                        tt += bb4*(++x) - aa2*(((y--)<<1)-3);
                        w = x-ox;
                        h = oy-y;
                        if((w&2) && (h&2))
                        {
                                this._mkOvQds(cx, cy, x-2, y+2, 1, 1, wod, hod);
                                this._mkOvQds(cx, cy, x-1, y+1, 1, 1, wod, hod);
                        }
                        else this._mkOvQds(cx, cy, x-1, oy, w, h, wod, hod);
                        ox = x;
                        oy = y;
                }
                else
                {
                        tt -= aa2*((y<<1)-3);
                        st -= aa4*(--y);
                }
        }
        w = a-ox+1;
        h = (oy<<1)+hod;
        y = cy-oy;
        this._mkDiv(cx-a, y, w, h);
        this._mkDiv(cx+ox+wod-1, y, w, h);
}

function _mkOv2D(left, top, width, height)
{
        var s = this.stroke;
        width += s+1;
        height += s+1;
        var a = width>>1, b = height>>1,
        wod = width&1, hod = height&1,
        cx = left+a, cy = top+b,
        x = 0, y = b,
        aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
        st = (aa2>>1)*(1-(b<<1)) + bb2,
        tt = (bb2>>1) - aa2*((b<<1)-1);


        if(s-4 < 0 && (!(s-2) || width-51 > 0 && height-51 > 0))
        {
                var ox = 0, oy = b,
                w, h,
                pxw;
                while(y > 0)
                {
                        if(st < 0)
                        {
                                st += bb2*((x<<1)+3);
                                tt += bb4*(++x);
                        }
                        else if(tt < 0)
                        {
                                st += bb2*((x<<1)+3) - aa4*(y-1);
                                tt += bb4*(++x) - aa2*(((y--)<<1)-3);
                                w = x-ox;
                                h = oy-y;

                                if(w-1)
                                {
                                        pxw = w+1+(s&1);
                                        h = s;
                                }
                                else if(h-1)
                                {
                                        pxw = s;
                                        h += 1+(s&1);
                                }
                                else pxw = h = s;
                                this._mkOvQds(cx, cy, x-1, oy, pxw, h, wod, hod);
                                ox = x;
                                oy = y;
                        }
                        else
                        {
                                tt -= aa2*((y<<1)-3);
                                st -= aa4*(--y);
                        }
                }
                this._mkDiv(cx-a, cy-oy, s, (oy<<1)+hod);
                this._mkDiv(cx+a+wod-s, cy-oy, s, (oy<<1)+hod);
        }

        else
        {
                var _a = (width-(s<<1))>>1,
                _b = (height-(s<<1))>>1,
                _x = 0, _y = _b,
                _aa2 = (_a*_a)<<1, _aa4 = _aa2<<1, _bb2 = (_b*_b)<<1, _bb4 = _bb2<<1,
                _st = (_aa2>>1)*(1-(_b<<1)) + _bb2,
                _tt = (_bb2>>1) - _aa2*((_b<<1)-1),

                pxl = new Array(),
                pxt = new Array(),
                _pxb = new Array();
                pxl[0] = 0;
                pxt[0] = b;
                _pxb[0] = _b-1;
                while(y > 0)
                {
                        if(st < 0)
                        {
                                pxl[pxl.length] = x;
                                pxt[pxt.length] = y;
                                st += bb2*((x<<1)+3);
                                tt += bb4*(++x);
                        }
                        else if(tt < 0)
                        {
                                pxl[pxl.length] = x;
                                st += bb2*((x<<1)+3) - aa4*(y-1);
                                tt += bb4*(++x) - aa2*(((y--)<<1)-3);
                                pxt[pxt.length] = y;
                        }
                        else
                        {
                                tt -= aa2*((y<<1)-3);
                                st -= aa4*(--y);
                        }

                        if(_y > 0)
                        {
                                if(_st < 0)
                                {
                                        _st += _bb2*((_x<<1)+3);
                                        _tt += _bb4*(++_x);
                                        _pxb[_pxb.length] = _y-1;
                                }
                                else if(_tt < 0)
                                {
                                        _st += _bb2*((_x<<1)+3) - _aa4*(_y-1);
                                        _tt += _bb4*(++_x) - _aa2*(((_y--)<<1)-3);
                                        _pxb[_pxb.length] = _y-1;
                                }
                                else
                                {
                                        _tt -= _aa2*((_y<<1)-3);
                                        _st -= _aa4*(--_y);
                                        _pxb[_pxb.length-1]--;
                                }
                        }
                }

                var ox = -wod, oy = b,
                _oy = _pxb[0],
                l = pxl.length,
                w, h;
                for(var i = 0; i < l; i++)
                {
                        if(typeof _pxb[i] != "undefined")
                        {
                                if(_pxb[i] < _oy || pxt[i] < oy)
                                {
                                        x = pxl[i];
                                        this._mkOvQds(cx, cy, x, oy, x-ox, oy-_oy, wod, hod);
                                        ox = x;
                                        oy = pxt[i];
                                        _oy = _pxb[i];
                                }
                        }
                        else
                        {
                                x = pxl[i];
                                this._mkDiv(cx-x, cy-oy, 1, (oy<<1)+hod);
                                this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
                                ox = x;
                                oy = pxt[i];
                        }
                }
                this._mkDiv(cx-a, cy-oy, 1, (oy<<1)+hod);
                this._mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
        }
}

function _mkOvDott(left, top, width, height)
{
        var a = (++width)>>1, b = (++height)>>1,
        wod = width&1, hod = height&1, hodu = hod^1,
        cx = left+a, cy = top+b,
        x = 0, y = b,
        aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
        st = (aa2>>1)*(1-(b<<1)) + bb2,
        tt = (bb2>>1) - aa2*((b<<1)-1),
        drw = true;
        while(y > 0)
        {
                if(st < 0)
                {
                        st += bb2*((x<<1)+3);
                        tt += bb4*(++x);
                }
                else if(tt < 0)
                {
                        st += bb2*((x<<1)+3) - aa4*(y-1);
                        tt += bb4*(++x) - aa2*(((y--)<<1)-3);
                }
                else
                {
                        tt -= aa2*((y<<1)-3);
                        st -= aa4*(--y);
                }
                if(drw && y >= hodu) this._mkOvQds(cx, cy, x, y, 1, 1, wod, hod);
                drw = !drw;
        }
}

function _mkRect(x, y, w, h)
{
        var s = this.stroke;
        this._mkDiv(x, y, w, s);
        this._mkDiv(x+w, y, s, h);
        this._mkDiv(x, y+h, w+s, s);
        this._mkDiv(x, y+s, s, h-s);
}

function _mkRectDott(x, y, w, h)
{
        this.drawLine(x, y, x+w, y);
        this.drawLine(x+w, y, x+w, y+h);
        this.drawLine(x, y+h, x+w, y+h);
        this.drawLine(x, y, x, y+h);
}

function jsgFont()
{
        this.PLAIN = 'font-weight:normal;';
        this.BOLD = 'font-weight:bold;';
        this.ITALIC = 'font-style:italic;';
        this.ITALIC_BOLD = this.ITALIC + this.BOLD;
        this.BOLD_ITALIC = this.ITALIC_BOLD;
}
var Font = new jsgFont();

function jsgStroke()
{
        this.DOTTED = -1;
}
var Stroke = new jsgStroke();


function jsGraphics(cnv, wnd)
{
        this.setColor = function(x)
        {
                this.color = x.toLowerCase();
        };

        this.setStroke = function(x)
        {
                this.stroke = x;
                if(!(x+1))
                {
                        this.drawLine = _mkLinDott;
                        this._mkOv = _mkOvDott;
                        this.drawRect = _mkRectDott;
                }
                else if(x-1 > 0)
                {
                        this.drawLine = _mkLin2D;
                        this._mkOv = _mkOv2D;
                        this.drawRect = _mkRect;
                }
                else
                {
                        this.drawLine = _mkLin;
                        this._mkOv = _mkOv;
                        this.drawRect = _mkRect;
                }
        };

        this.setPrintable = function(arg)
        {
                this.printable = arg;
                if(jg_fast)
                {
                        this._mkDiv = _mkDivIe;
                        this._htmRpc = arg? _htmPrtRpc : _htmRpc;
                }
                else this._mkDiv = arg? _mkDivPrt : _mkDiv;
        };

        this.setFont = function(fam, sz, sty)
        {
                this.ftFam = fam;
                this.ftSz = sz;
                this.ftSty = sty || Font.PLAIN;
        };

        this.drawPolyline = this.drawPolyLine = function(x, y)
        {
                for (var i=x.length - 1; i;)
                {--i;
                        this.drawLine(x[i], y[i], x[i+1], y[i+1]);
                }
        };

        this.fillRect = function(x, y, w, h)
        {
                this._mkDiv(x, y, w, h);
        };

        this.drawPolygon = function(x, y)
        {
                this.drawPolyline(x, y);
                this.drawLine(x[x.length-1], y[x.length-1], x[0], y[0]);
        };

        this.drawEllipse = this.drawOval = function(x, y, w, h)
        {
                this._mkOv(x, y, w, h);
        };

        this.fillEllipse = this.fillOval = function(left, top, w, h)
        {
                var a = w>>1, b = h>>1,
                wod = w&1, hod = h&1,
                cx = left+a, cy = top+b,
                x = 0, y = b, oy = b,
                aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
                st = (aa2>>1)*(1-(b<<1)) + bb2,
                tt = (bb2>>1) - aa2*((b<<1)-1),
                xl, dw, dh;
                if(w) while(y > 0)
                {
                        if(st < 0)
                        {
                                st += bb2*((x<<1)+3);
                                tt += bb4*(++x);
                        }
                        else if(tt < 0)
                        {
                                st += bb2*((x<<1)+3) - aa4*(y-1);
                                xl = cx-x;
                                dw = (x<<1)+wod;
                                tt += bb4*(++x) - aa2*(((y--)<<1)-3);
                                dh = oy-y;
                                this._mkDiv(xl, cy-oy, dw, dh);
                                this._mkDiv(xl, cy+y+hod, dw, dh);
                                oy = y;
                        }
                        else
                        {
                                tt -= aa2*((y<<1)-3);
                                st -= aa4*(--y);
                        }
                }
                this._mkDiv(cx-a, cy-oy, w, (oy<<1)+hod);
        };

        this.fillArc = function(iL, iT, iW, iH, fAngA, fAngZ)
        {
                var a = iW>>1, b = iH>>1,
                iOdds = (iW&1) | ((iH&1) << 16),
                cx = iL+a, cy = iT+b,
                x = 0, y = b, ox = x, oy = y,
                aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
                st = (aa2>>1)*(1-(b<<1)) + bb2,
                tt = (bb2>>1) - aa2*((b<<1)-1),
                // Vars for radial boundary lines
                xEndA, yEndA, xEndZ, yEndZ,
                iSects = (1 << (Math.floor((fAngA %= 360.0)/180.0) << 3))
                                | (2 << (Math.floor((fAngZ %= 360.0)/180.0) << 3))
                                | ((fAngA >= fAngZ) << 16),
                aBndA = new Array(b+1), aBndZ = new Array(b+1);
               
                // Set up radial boundary lines
                fAngA *= Math.PI/180.0;
                fAngZ *= Math.PI/180.0;
                xEndA = cx+Math.round(a*Math.cos(fAngA));
                yEndA = cy+Math.round(-b*Math.sin(fAngA));
                _mkLinVirt(aBndA, cx, cy, xEndA, yEndA);
                xEndZ = cx+Math.round(a*Math.cos(fAngZ));
                yEndZ = cy+Math.round(-b*Math.sin(fAngZ));
                _mkLinVirt(aBndZ, cx, cy, xEndZ, yEndZ);

                while(y > 0)
                {
                        if(st < 0) // Advance x
                        {
                                st += bb2*((x<<1)+3);
                                tt += bb4*(++x);
                        }
                        else if(tt < 0) // Advance x and y
                        {
                                st += bb2*((x<<1)+3) - aa4*(y-1);
                                ox = x;
                                tt += bb4*(++x) - aa2*(((y--)<<1)-3);
                                this._mkArcDiv(ox, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
                                oy = y;
                        }
                        else // Advance y
                        {
                                tt -= aa2*((y<<1)-3);
                                st -= aa4*(--y);
                                if(y && (aBndA[y] != aBndA[y-1] || aBndZ[y] != aBndZ[y-1]))
                                {
                                        this._mkArcDiv(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
                                        ox = x;
                                        oy = y;
                                }
                        }
                }
                this._mkArcDiv(x, 0, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
                if(iOdds >> 16) // Odd height
                {
                        if(iSects >> 16) // Start-angle > end-angle
                        {
                                var xl = (yEndA <= cy || yEndZ > cy)? (cx - x) : cx;
                                this._mkDiv(xl, cy, x + cx - xl + (iOdds & 0xffff), 1);
                        }
                        else if((iSects & 0x01) && yEndZ > cy)
                                this._mkDiv(cx - x, cy, x, 1);
                }
        };

/* fillPolygon method, implemented by Matthieu Haller.
This javascript function is an adaptation of the gdImageFilledPolygon for Walter Zorn lib.
C source of GD 1.8.4 found at http://www.boutell.com/gd/

THANKS to Kirsten Schulz for the polygon fixes!

The intersection finding technique of this code could be improved
by remembering the previous intertersection, and by using the slope.
That could help to adjust intersections to produce a nice
interior_extrema. */
        this.fillPolygon = function(array_x, array_y)
        {
                var i;
                var y;
                var miny, maxy;
                var x1, y1;
                var x2, y2;
                var ind1, ind2;
                var ints;

                var n = array_x.length;
                if(!n) return;

                miny = array_y[0];
                maxy = array_y[0];
                for(i = 1; i < n; i++)
                {
                        if(array_y[i] < miny)
                                miny = array_y[i];


                        if(array_y[i] > maxy)
                                maxy = array_y[i];
                }
                for(y = miny; y <= maxy; y++)
                {
                        var polyInts = new Array();
                        ints = 0;
                        for(i = 0; i < n; i++)
                        {
                                if(!i)
                                {
                                        ind1 = n-1;
                                        ind2 = 0;
                                }
                                else
                                {
                                        ind1 = i-1;
                                        ind2 = i;
                                }
                                y1 = array_y[ind1];
                                y2 = array_y[ind2];
                                if(y1 < y2)
                                {
                                        x1 = array_x[ind1];
                                        x2 = array_x[ind2];
                                }
                                else if(y1 > y2)
                                {
                                        y2 = array_y[ind1];
                                        y1 = array_y[ind2];
                                        x2 = array_x[ind1];
                                        x1 = array_x[ind2];
                                }
                                else continue;

                                 //  Modified 11. 2. 2004 Walter Zorn
                                if((y >= y1) && (y < y2))
                                        polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);

                                else if((y == maxy) && (y > y1) && (y <= y2))
                                        polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
                        }
                        polyInts.sort(_CompInt);
                        for(i = 0; i < ints; i+=2)
                                this._mkDiv(polyInts[i], y, polyInts[i+1]-polyInts[i]+1, 1);
                }
        };

        this.drawString = function(txt, x, y)
        {
                this.htm += '<div style="position:absolute;white-space:nowrap;'+
                        'left:' + x + 'px;'+
                        'top:' + y + 'px;'+
                        'font-family:' +  this.ftFam + ';'+
                        'font-size:' + this.ftSz + ';'+
                        'color:' + this.color + ';' + this.ftSty + '">'+
                        txt +
                        '<\/div>';
        };

/* drawStringRect() added by Rick Blommers.
Allows to specify the size of the text rectangle and to align the
text both horizontally (e.g. right) and vertically within that rectangle */
        this.drawStringRect = function(txt, x, y, width, halign)
        {
                this.htm += '<div style="position:absolute;overflow:hidden;'+
                        'left:' + x + 'px;'+
                        'top:' + y + 'px;'+
                        'width:'+width +'px;'+
                        'text-align:'+halign+';'+
                        'font-family:' +  this.ftFam + ';'+
                        'font-size:' + this.ftSz + ';'+
                        'color:' + this.color + ';' + this.ftSty + '">'+
                        txt +
                        '<\/div>';
        };

        this.drawImage = function(imgSrc, x, y, w, h, a)
        {
                this.htm += '<div style="position:absolute;'+
                        'left:' + x + 'px;'+
                        'top:' + y + 'px;'+
                        // w (width) and h (height) arguments are now optional.
                        // Added by Mahmut Keygubatli, 14.1.2008
                        (w? ('width:' +  w + 'px;') : '') +
                        (h? ('height:' + h + 'px;'):'')+'">'+
                        '<img src="' + imgSrc +'"'+ (w ? (' width="' + w + '"'):'')+ (h ? (' height="' + h + '"'):'') + (a? (' '+a) : '') + '>'+
                        '<\/div>';
        };

        this.clear = function()
        {
                this.htm = "";
                if(this.cnv) this.cnv.innerHTML = "";
        };

        this._mkOvQds = function(cx, cy, x, y, w, h, wod, hod)
        {
                var xl = cx - x, xr = cx + x + wod - w, yt = cy - y, yb = cy + y + hod - h;
                if(xr > xl+w)
                {
                        this._mkDiv(xr, yt, w, h);
                        this._mkDiv(xr, yb, w, h);
                }
                else
                        w = xr - xl + w;
                this._mkDiv(xl, yt, w, h);
                this._mkDiv(xl, yb, w, h);
        };
       
        this._mkArcDiv = function(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects)
        {
                var xrDef = cx + x + (iOdds & 0xffff), y2, h = oy - y, xl, xr, w;

                if(!h) h = 1;
                x = cx - x;

                if(iSects & 0xff0000) // Start-angle > end-angle
                {
                        y2 = cy - y - h;
                        if(iSects & 0x00ff)
                        {
                                if(iSects & 0x02)
                                {
                                        xl = Math.max(x, aBndZ[y]);
                                        w = xrDef - xl;
                                        if(w > 0) this._mkDiv(xl, y2, w, h);
                                }
                                if(iSects & 0x01)
                                {
                                        xr = Math.min(xrDef, aBndA[y]);
                                        w = xr - x;
                                        if(w > 0) this._mkDiv(x, y2, w, h);
                                }
                        }
                        else
                                this._mkDiv(x, y2, xrDef - x, h);
                        y2 = cy + y + (iOdds >> 16);
                        if(iSects & 0xff00)
                        {
                                if(iSects & 0x0100)
                                {
                                        xl = Math.max(x, aBndA[y]);
                                        w = xrDef - xl;
                                        if(w > 0) this._mkDiv(xl, y2, w, h);
                                }
                                if(iSects & 0x0200)
                                {
                                        xr = Math.min(xrDef, aBndZ[y]);
                                        w = xr - x;
                                        if(w > 0) this._mkDiv(x, y2, w, h);
                                }
                        }
                        else
                                this._mkDiv(x, y2, xrDef - x, h);
                }
                else
                {
                        if(iSects & 0x00ff)
                        {
                                if(iSects & 0x02)
                                        xl = Math.max(x, aBndZ[y]);
                                else
                                        xl = x;
                                if(iSects & 0x01)
                                        xr = Math.min(xrDef, aBndA[y]);
                                else
                                        xr = xrDef;
                                y2 = cy - y - h;
                                w = xr - xl;
                                if(w > 0) this._mkDiv(xl, y2, w, h);
                        }
                        if(iSects & 0xff00)
                        {
                                if(iSects & 0x0100)
                                        xl = Math.max(x, aBndA[y]);
                                else
                                        xl = x;
                                if(iSects & 0x0200)
                                        xr = Math.min(xrDef, aBndZ[y]);
                                else
                                        xr = xrDef;
                                y2 = cy + y + (iOdds >> 16);
                                w = xr - xl;
                                if(w > 0) this._mkDiv(xl, y2, w, h);
                        }
                }
        };

        this.setStroke(1);
        this.setFont("verdana,geneva,helvetica,sans-serif", "12px", Font.PLAIN);
        this.color = "#000000";
        this.htm = "";
        this.wnd = wnd || window;

        if(!jg_ok) _chkDHTM(this.wnd);
        if(jg_ok)
        {
                if(cnv)
                {
                        if(typeof(cnv) == "string")
                                this.cont = document.all? (this.wnd.document.all[cnv] || null)
                                        : document.getElementById? (this.wnd.document.getElementById(cnv) || null)
                                        : null;
                        else if(cnv == window.document)
                                this.cont = document.getElementsByTagName("body")[0];
                        // If cnv is a direct reference to a canvas DOM node
                        // (option suggested by Andreas Luleich)
                        else this.cont = cnv;
                        // Create new canvas inside container DIV. Thus the drawing and clearing
                        // methods won't interfere with the container's inner html.
                        // Solution suggested by Vladimir.
                        this.cnv = this.wnd.document.createElement("div");
                        this.cnv.style.fontSize=0;
                        this.cont.appendChild(this.cnv);
                        this.paint = jg_dom? _pntCnvDom : _pntCnvIe;
                }
                else
                        this.paint = _pntDoc;
        }
        else
                this.paint = _pntN;


        this.setPrintable(false);
}

function _mkLinVirt(aLin, x1, y1, x2, y2)
{
        var dx = Math.abs(x2-x1), dy = Math.abs(y2-y1),
        x = x1, y = y1,
        xIncr = (x1 > x2)? -1 : 1,
        yIncr = (y1 > y2)? -1 : 1,
        p,
        i = 0;
        if(dx >= dy)
        {
                var pr = dy<<1,
                pru = pr - (dx<<1);
                p = pr-dx;
                while(dx > 0)
                {--dx;
                        if(p > 0)    //  Increment y
                        {
                                aLin[i++] = x;
                                y += yIncr;
                                p += pru;
                        }
                        else p += pr;
                        x += xIncr;
                }
        }
        else
        {
                var pr = dx<<1,
                pru = pr - (dy<<1);
                p = pr-dy;
                while(dy > 0)
                {--dy;
                        y += yIncr;
                        aLin[i++] = x;
                        if(p > 0)    //  Increment x
                        {
                                x += xIncr;
                                p += pru;
                        }
                        else p += pr;
                }
        }
        for(var len = aLin.length, i = len-i; i;)
                aLin[len-(i--)] = x;
};

function _CompInt(x, y)
{
        return(x - y);
}
